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921. New Dev Blog: Adding flavor to your faction meal - in EVE Information Portal [original thread]
I'm really not happy with the Fleet tempest changes. Most would probably agree. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.19 14:04:00
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922. We need more dev blogs ! ! ! - in Player Features and Ideas Discussion [original thread]
Like this one? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.19 13:58:00
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923. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Caldor Mansi Originally by: Pattern Clarc Compared to my Hyperion fit, with 800 dps Except your will deal about 0 DPS at Maelstrom most beneficial range. What, fall off range? I think it was proven somewher...
- by Pattern Clarc - at 2009.10.19 13:37:00
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924. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 19/10/2009 13:03:10 Originally by: Caldor Mansi 440 DPS tank on uniform damage and 69K EHP Compared to my Hyperion fit, with 800 dps and a 900dps tank? And even then, the Hyperion is only worth while i...
- by Pattern Clarc - at 2009.10.19 12:59:00
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925. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: General Meridus Originally by: Kepakh Originally by: Pattern Clarc +75% as long. And the extra 7 seconds isn't as big a deal as your making it out to be. Omg...you're either a troll or not very bright :...
- by Pattern Clarc - at 2009.10.19 12:03:00
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926. [proposal] Trading navy cap boosters via normal market - in Assembly Hall [original thread]
____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.18 23:31:00
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927. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Whatever some blaster pilots are whining about, it certainly isn't a lack of optimal or fall off. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.18 20:44:00
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928. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 18/10/2009 20:21:54 Originally by: Roland Thorne Originally by: Elaron Originally by: Roland Thorne If one is flying a vagabond with autos, sure it will be good. Otherwise, if someone has the...
- by Pattern Clarc - at 2009.10.18 20:21:00
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929. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 18/10/2009 18:18:47 Originally by: Kepakh Edited by: Kepakh on 18/10/2009 18:13:17 Originally by: Pattern Clarc With 1400mm II's, max skills, and 3 gyros (as per normal sniper fit), you'll be wa...
- by Pattern Clarc - at 2009.10.18 18:18:00
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930. Navy ship changes for Dominion - in Test Server Feedback [original thread]
Unsticked? Really? ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.18 18:09:00
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931. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kepakh Originally by: Pattern Clarc Edited by: Pattern Clarc on 18/10/2009 17:44:17 It's a 16 second ROF duration on Sisi with 3 gyro's FYI. ...and? Completely irrelevant. Originally by: Kepakh ...
- by Pattern Clarc - at 2009.10.18 17:59:00
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932. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 18/10/2009 17:44:17 It's a 16 second ROF duration on Sisi with 3 gyro's FYI. ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.18 17:44:00
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933. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Pattern Clarc ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.17 17:05:00
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934. Gallente Navy Issue ships should be black - in Assembly Hall [original thread]
____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.16 18:21:00
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935. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Mayweather Edstonbery Edited by: Mayweather Edstonbery on 15/10/2009 21:03:09 Don't you guys get it? Nozh isn't going to reply because Nozh didn't like the feedback this thread generated. He has discovered that the prob...
- by Pattern Clarc - at 2009.10.16 09:08:00
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936. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Nuts Nougat Originally by: Pattern Clarc Edited by: Pattern Clarc on 15/10/2009 09:51:55 People forget that as long as the Tempest has 6 lows, it will forever be a pretty ****ty ship for anything substantial. 1...
- by Pattern Clarc - at 2009.10.15 11:34:00
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937. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Pattern Clarc on 15/10/2009 09:51:55 People forget that as long as the Tempest has 6 lows, it will forever be a pretty ****ty ship for anything substantial. 1) Poorest tank 2) Less likely to fit enough damage mods to compensate. ...
- by Pattern Clarc - at 2009.10.15 09:47:00
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938. [Proposal] Active Tanking - in Assembly Hall [original thread]
ehem ____ Domination Balance (Or how we fix the Tempest)
- by Pattern Clarc - at 2009.10.12 16:15:00
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939. Domination Balance (Or how we fix the Tempest) - in Assembly Hall [original thread]
Originally by: Turiel Demon Edited by: Turiel Demon on 07/10/2009 18:03:15 I'd prefer a set of changes like this to what is currently planned by CCP. Most importantly it avoids the problem of having to rebalanced the falloff mechani...
- by Pattern Clarc - at 2009.10.12 10:52:00
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940. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Elaron Originally by: Seriously Bored Originally by: Pattern Clarc Without a comment from CCP any time recently, it certainly feels that way. Maybe (hopefully) we all got sick of arguing ourselves in ...
- by Pattern Clarc - at 2009.10.12 10:41:00
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